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E@S


4.8 ( 9568 ratings )
Ensino
Developer: FINMATICA SPA
Livre

Welcome to Energy at School, an european project powered by Finmatica.
The aim of the game is to make schools more energetically sustainable through a competition with other partecipants based on electrical and thermal consumption.

Each time inserted values generate inconsistencies or highlight a bad behavior the score of the school is decreased and an anomaly is generated, otherwise when inserted values are consistent and the school is reducing cosumptions the score is increased.

The app allows users to insert data such as thermal values and electrical measurements obtained from sensors, look at a resume of data history, get and resolve new anomalies, see the score of the school and the ranking with other schools.

To access the app an account given to the partecipants during their enrollment is required.